General

New 2CP Map, Paris, Revealed

Starting with a tweet about romance, Blizzard soon after unveiled their newest Assault (2CP) map, Paris. Attackers begin in a cabaret with Luna, an omnic with a styled cat head, and make their way to a square with Notre Dame and the Eiffel Tower in the distance, and the second point is in a massive palace.

Defenders begin inside a palace in a room with a piano, a piano that actually has keys that make sound when shot, and players quickly discovered they can make fairly accurate tunes, if not a bit simplified. Showing that they remember their piano lessons, we soon heard renditions of “Für Elise”, the “Super Mario Bros Theme,” and my favorite, “Running in the 90s.”

This map has a lot of “life” in it, from the aforementioned cabaret, a variety of stores, and an art exhibit. Check out the pictures I took the other day and shared on the Overbuff Twitter account. While only on the PTR now, the map will be out for all Overwatch platforms in the coming weeks.

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Health Changes Coming

No specific hero changes are on the PTR yet, but there is a major change coming to how health is reduced when taking damage. The wording is a bit confusing, but redditor Caldoran made a much better graphic than I could ever whip up.

In short, right now on the live servers, when damage is taken, the game takes away hit points based on TYPE of protection first, no matter the source: blue/shields, then yellow/armor, and finally white/health. On the PTR, hit points are taken away from any temporary sources first before going into built-in armor, shields, or health.

Here’s a text version of the above, with hero examples:

Live/Current

  1. non-recoverable shields (dark blue, temporary shields like from Sound Barrier or Doomfist’s)
  2. recoverable shields (built-in, light blue armor bars like Zarya and Zenyatta have)
  3. non-recoverable armor (dark yellow, temporary armor like from Rally)
  4. recoverable armor (built in, light yellow armor like Reinhardt has)
  5. non-recoverable health (something that doesn’t exist in the game yet)
  6. recoverable health (normal white bar health)

PTR/Future

  1. non-recoverable shields (dark blue, temporary shields like from Sound Barrier or Doomfist’s)
  2. non-recoverable armor (dark yellow, temporary armor like from Rally)
  3. non-recoverable health (something that doesn’t exist in the game yet)
  4. recoverable shields (built-in, light blue armor bars like Zarya and Zenyatta have)
  5. recoverable armor (built in, light yellow armor like Reinhardt has)
  6. recoverable health (normal white bar health)

Overwatch League

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All-Access Pass

The Season 2 Twitch All-Access Pass is out and has a number of improved features over last year. For $15 (US), buyers get:

  • First-person cameras for any player; stream multiple camera angles at once, including map view
  • 200 OWL Tokens
  • 20% of OWL Merchandise through October
  • Ad-free viewing
  • Team emotes, Twitch Bits if a Prime member, exclusive chat

The Twitch blog has all the specifics, and this OWL page has a video demonstration of the new Command Center.

This is a vastly improved system where last year those who purchased the All-Access Pass paid about twice as much to have two different spectator view on one screen at the same time. It was not a pleasant experience.

Season 2 Gear Store

The Overwatch League store has been updated for the second season that begins in a few weeks. The update includes jerseys for the new teams and a few new items, but some fans are concerned about the potential quality of items based on store photos. The most clear example is for the coloring on the Hangzhou Spark player jersey (left) vs. blank jersey (right).

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In cases like this it may be nothing more than photos looking slightly off, but Los Angeles Gladiators fans may be disappointed to find they can only buy last year’s jersey design, instead of this year’s. We won’t know much more information on the gear though until buyers start getting their items.