Three Great Plays from Off-Stream Rivalcade Matches
What’s up guys and gals, CaptainPlanet here to do a little bit of analysis on some plays I stumbled upon from the Rivalcade Overwatch Rumble. Not every match could be streamed live due to time constraints for this tournament, but Rivalcade was kind enough to upload the off-stream matches for us to view at our leisure. What follows will be three plays that stood out to me from these matches…lets go!
1. “How to counter-dive, by YGGP”
One of the scariest things in Overwatch is trying to defend against Selfless on offense, but You Guys Get Paid? managed to pull it off here for at least one engagement. How did they do it though? Both teams were running the now-classic Rogue dive comp with Zenyatta and Lucio supporting a triple-DPS + Winston lineup, and Selfless actually secured the first kill via Dafran’s Tracer onto MrSquishee’s Zenyatta.
You can see Dafran’s first immediate goal was to get up and behind the defense through the right-side room into the upper corridor, but then spots the Zenyatta and makes quick work of him. Zenyatta is usually where this composition makes or breaks itself. Zenyatta’s Discord Orb helps guide target priority and enables burst-ier damage and his own damage is certainly a force to be reckoned as well. Finally, if you’re uNKOE, you play Zenyatta so aggressively that you sometimes save Transcendence for its offensive utility. What’s more scary than trying to 1v1 SoOn in your backline? Trying to deal with an un-killable SoOn, NiCOgdh, and KnoxXx causing mayhem under the protecting aura of uNKOE’s Transcendence.
I’ve gotten off-topic here: what I’m trying to say is that there’s a reason Zenyatta is one of the first target priorities for any composition trying to break the Rogue Dive – even its mirror. He pressures teams offensively, he’s also one of the easiest kills in Overwatch: Zenyatta is a 200 HP, slow, armor-less walking target. If he doesn’t get a lucky headshot or have a babysitter, he’s an easy pick. YGGP did give MrSquishee a babysitter…but only at the beginning of the match:
For some reason, as the match started, Space left MrSquishee alone in the corridor. This meant that as soon as Dafran got through to the corridor, MrSquishee was facing a 1v1 with little room to move and was forced to drop to the ground. He lost line of sight with his Lucio in the middle platform and Dafran followed and easily killed him, despite Beasthalo jumping down to peel.
Meanwhile, Selfless was making their own misplays:
I can understand why dhaK would be trying to boop the main YGGP force off of the middle island, but he nearly died in the process. Kresnik somehow landed out in the middle of nowhere after his entry Winston leap. It seems like he may have tried to jump into the island at an angle, but slid off the side far from any relevant action. Due to Kresnik’s bad jump and dhaK’s imminent need to retreat, Emongg was caught out alone by the dumptruck – Michael3D is back behind the archway – and Moffitt mowed him down on Tracer:
The POV swaps and we see that the counter-dive had begun off-camera, presumably as soon as YGGP noticed the Kresnik leap to nowhere. Beasthalo joined Moffitt in the backline, and they took out Michael3D on Zenyatta while Sinatraa off-screened Space on Genji. Both teams now sit at a Lucio, Genji, Winston, and Tracer a piece.
Until Sinatraa hunted down Psychowaffle’s Lucio.
But Psychowaffle did something really intelligent, or really lucky here: he bee-lined directly for the battling Winstons, drawing Sinatraa into the direct fire of their Tesla Cannons. Sinatraa died shortly after to Beasthalo in the crossfire – leaving the hero count at YGGP’s Genji/Winston/Tracer vs. Sefless’ Winston/Tracer/Lucio.
Kresnik started to lose the Winston war, and leaped out of frame just as KSF’s Genji dashed in to finish him off.
This was a “damned if you do, damned if you don’t” situation for Selfless, since staying meant dying, and leaving meant no more tank support for Dafran and dhaK. Amazingly, dhaK took on YGGP 1v3 and managed to kill KSF:
But Moffitt finished him off shortly after while Beasthalo offscreened Kresnik. Selfless has begun to respawn, but dhaK and Kresnik’s untimely deaths prevented them from leaving. Dafran finds himself out in no-mans land with the rest of his team in spawn. He zigs and he zags trying to get back to their base, but gets picked off just before turning the corner to safety:
An odd choice. Why didn’t he fall back to camp a health pack? Why did he try to run the gauntlet back to spawn? This final split spawn burned even more time off the clock for Selfless after they already had to wait for Kresnik and dhaK.
But, this is how you counter-dive. YGGP waited for a break, a mistake, or a gap in the primary dive – in this case Kresnik’s bad positioning – and exploited it. YGGP’s counter was messy since each team traded kills up until the momentum finally flipped to YGGP’s side, but it did the job. It’s unlikely for defensive dives to come out unscathed since they often have to be reactive rather than proactive, but this outcome is certainly better than losing the point and wiping your team. Not bad for some off-stream action!
2. Sometimes you just want to watch a good Graviton
Let’s dial it back a bit and show off something that’s clean and simple: a good Graviton Surge. Defending against LG Evil, Midnight and his Rise Nation teammates know what to do to stop their push. Midnight fires into the center mass of LG Evil players:
Desro launches a firestrike into the group (after hilariously flying into position seconds before)
Spirit chunks down players from the right with Roadhog,
And Locke seals their fate with a Bio Grenade as the Graviton expires
Note the Desro does not use, or need, his Earthshatter: after losing a NanoVisored Xretzi, Rise will need Desro’s ultimate to have a shot at winning the next fight.
3. Checking in on Gods’ Tank play
A few weeks ago, Cloud 9 completed one of the largest roster swaps since the Misfits/Luminosity/Rogue trade by bringing on Korean players Xepher and Selly, benching Mendokusaii and Ryb, and moving Gods to main tank. Despite becoming the first western team to adopt Korean players, much of the discussion was centered around Gods, a player who until now had never played the main tank role at a professional level. Gods, however, is a student of the game and is one of the few players who has shown the ability to pick up new heroes and master them in a short time period. His coach, Bishop, had similarly positive things to say about him:
“What truly makes him special, however, is that his situational awareness, or for the lack of a better word, game-sense, is at a level which cannot be reached by simply grinding the game.”
Bishop would go on to explain that this situational awareness was what prompted him to move Gods to the main tank role, one that can utilize Gods’ talent to the max. Thanks to RadoN and esportsheaven for the above info – you can read more about Bishop’s interview here.
But this is all talk so far: how had Gods fared since moving to the main tank position? In this clip, we get to see Gods and Cloud 9 defending the final point of Hollywood vs LG Evil. Cloud 9’s position is especially precarious since LG Evil has nearly all of their ultimates and needs to dump them all at once as the clock ticks to overtime. As Voll drops his Graviton and Super hits his Earthshatter, keep an eye on Gods:
Gods gets sucked into the Grav and Super’s Shatter sneaks under him, stunning him and Xepher’s D.Va behind. In a stroke of bad luck, Gods had been sucked up off the ground and onto the car by the “power of attraction”, so this Shatter was not block-able anyway. Cloud 9 did a good job of spreading out behind Gods anyway, so the impact of not blocking the Shatter was minimal at best. We can’t evaluate Gods based on just a single inconclusive play, so lets move forward:
Train pops his Whole Hog, but finds few targets to focus thanks to Cloud 9’s good positioning from avoiding the Eartshatter earlier. Adam tosses in a boop for good measure, knocking him back a few meters. Gods recovers, puts his shield up to protect from the Whole Hog, then Earthshatters…into Super’s shield
Or did he?
There’s no denying Gods’ Eartshatter went into Super’s shield, but the outer cone of the shatter caught Train mid-Whole Hog and stopped him. We see only seconds after that Gods fires a firestrike in Train’s direction – perhaps he was the target all along. The camera awkwardly skips to Jake spamming hello from spawn, then cuts back to the play that demonstrates the game sense that Bishop talked about with Gods.
Whether through team comms or supernatural ultimate charge awareness, Gods knows that Surefour has Tactical Visor and Roolf has Nanoboost ready. The only problem is LG Evil is clustered in the choke-point behind Super’s shield. Here’s how I imagine Cloud 9’s team comms went at this moment:
Surefour: “Alright guys you all know the plan? Roolf’s gonna boost me and I’m gonna Visor”
Roolf: “Got it.”
Adam: “Wait what do we do about Super’s Shield?”
Gods: “ALRIGHT TIMES UP LETS DO THIS”
Adam: “Oh my god he just charged in”
Surefour: “STICK TO THE PLAN!”
And then the rest of the play unfolds. Gods took out the only obstacle preventing Surefour from mowing down LG Evil – Super’s Shield – by charging him all the way back into the movie studio and dying the process. Surefour immediately blew up LGE’s supports:
Then it was a simple cleanup for Selly and the rest of Cloud 9 to complete the hold. Gods’ tank play is a bit rough around the edges at the moment, but I think Cloud 9 is in good hands moving forward.
That’s it from me today! Remember to vote for me in the Overwatch World Cup Committee selection for Team USA, and I’ll see you next week after this weekend’s Apex matches!
Until next time,